RENATE

"GRAPHIC DESIGN IS A POWERFUL INSTRUMENT TO COMMUNICATE SOCIAL ENGAGEMENT"
- you need a platform to show your work
- timing is important when telling an interesting story
- public support
- what is in it for the visitor?
- retelling the person's story so they know you undersstood
- what is the essence of your story?
THEMES
- politics
- brainwashing
- influencing

* PROTEST AS A PUBLICATION?
- perception of race/gender/etc
- protest as identity

* FLIP BOOK OF IDENTITIES
- consequences of 'steereotypes' of ones identity

- who are you making it for?
designers?

- medium?
a flipbook
a protest
an event/intervention
RPD

MARK
"IN MODERN SOCIETY, LEISURE (WHAT DO I WANT TO DO TODAY) HAS BEEN REPLACED BY ENTERTAINMENT (WHAT IS THERE TO SEE TODAY)"

* REMIX
- "to combine or edit existing materials to produce something new"













- the cartoon syle is Jay-Z appropriating it from the vintage, racist cartoon styles produced by Warner Bros.
- the character in the cartoon "Jaybo" is appropriating a vintage racist cartoon character "Sambo" from "The Story of Little Black Sambo" by Helen Bannerman, UK, 1899

- Mickey Mouse + Felix the Cat based on blackface?
> white gloves stemmed from that aesthetic
> Mickey Mouse?
picture of artists work "Beware" comparing - turns out false and misleading
> white gloves?
said to put distinguish on their bodies
save time for animators
supposed to give human qualities
- idea that these cartoons were based on minstrels: painted faces, mischievous, loose clothes, white gloves

* BOOM BOOM FOR REAL
- the article about Jean-Michel Basquiat presented a different 'idea' of him
- the spectacle makes him into a superstar
- collaboration also played a big role in his superstardom

* ATTENTION ECONOMY
- the spectacle is not downsizing
- the rise of mass media > something that is real becomes something online
- leisure gets replaced by entertainment

* SENTENCE WORK
1) we want to challenge the system of PERCEPTION
via a VISUAL INSTALLATION
that uses the tone of voice of
CRITIQUING/QUESTIONING
but i am interested in
POLITICS

- perception
the way something is regarded, understood or interpreted
intuitive understanding
what you see you believe
- belief system of seeing
cultural conventions o seeing
authenticity > belief of something that is true

2) we want to challenge the BELIEF SYSTEM OF SEEING
via a VISUAL INSTALLATION
that uses the tone of voice of
QUESTIONING
but i am interested in
POLITICS

3) we want to EXPLORE the MANDELA EFFECT / FALSE MEMORY
via an EXHIBITION OF ALTERED DOCUMENTATION OF A REAL LIFE EVENT
that uses an INFORMING tone of voice
but i am interested in
POLITICS

4) i want to challenge the system of the MANIPULATION OF MEMORY
via a SHORT GAME
that uses an INFORMING tone of voice
but i am interested in
POLITICS

5) we want to SHOW THE BUG WITHIN the system of MEMORY
via GAMIFICATION (EDUCATION + EXPERIENCE)
that uses an INFORMING tone of voice
but i am interested in
POLITICS

* FALSE MEMORIES
- most false memories are created by misinformation
- how does fake news effect ones memory? or art?
- power of suggestion


THE ROLE OF GRAPHIC DESIGN THROUGH SITUATION

* SITUATION
- the way in which something/someone is placed in relation to it's surrounding
- real (physical) space and virtual digital spaces are meaningful components in visual story-teling

* EXPERIENCE
- does experience need a 'narrative'
- is an 'experience' without a 'story' meaningful?

* MEDIATION
- use the term as : documenting, representing, experiencing and/or transmitting an event, story, image etc. by means of various media
OR
: transposing an event, story, image etc from one medium to the other

* IMMERSION
- in the context of virtual reality being absorbed, engaged, losing oneself in the experience or narrative

* FALSE MEMORIES
- implanted memories
- you only see what you want to see
- is perspective knowledge or experience
> offline filter bubble
> camouflaged influence
- influencing through language
- post-truth
- desensitization

* EVENT FEEDBACK (OPEN DAY)
- make it more of an experience
like why isn't it a publication?
what can the viewer get from the event?
keep in mind what you enjoy from an exhibiton

- time is important
- art of suggestion
a more stylized version of how it happens
ethics!

- what is suggestion?
steering someone in a certain direction
how dangerous is suggestion?
GABRIELLE

SOCIETY OF THE SPECTACLE

* NEW DARK AGE - JAMES BRIDLE
- "hive mind of social media"
hive mind (science fiction) is a unified consciousness/intelligence
- solutionism: the belief that any given problem can be solved by the application of computation (whatever practical/social problem we have = an app for it)

* TOO MUCH WORLD - HITO STEYERL
- data, sounds and images are able to transition beyond screens into a different state of matter
> they incarnate as riots/products, as lens flares, high rises or pixelated tanks
> images become unplugged + unhinged and start crowding off-screen spaces

* IRONY POLITICS & GEN Z - JOSHUA CITARELLA
- generational differences in social media use
argued that: millennials are individualist, entrepreneurial + focused on personal brand
: gen-zers are collectivist, nihilistic and interested in identity play
- history shows reactionary politics especially among young people, flourish in times of declining wealth + labor market prospects
- gen-z has learnt to expect less than earlier generations
- millenials and gen-z adopted irony as a cultural strategy

* TOWARD A THEORY OF VISUAL ARGUMENT - DAVID S. BIRDSELL & LEO GROAKE
ARGUMENTATION & ADVOCACY
- motivated by the conviction that argumentation theorists do not pay enough attention to the visual components of argument and persuasion
> important to understand the role of advertising, film, tv, video, multi-media & the world wide web
- visuals emphasize a verbal paradigm which sees arguments as collections of words
- three kinds of context are important in the evaluation of visual arguments:
> immediate visual context
> immediate verbal context
> visual culture



DIRK
"GRAPHIC DESIGN IS A POWERFUL INSTRUMENT TO COMMUNICATE SOCIAL ENGAGEMENT"
* PERCEPTION
the way something is regarded, understood or interpreted
intuitive understanding
what you see you believe
- belief system of seeing
cultural conventions o seeing
authenticity > belief of something that is true


* SITUATION
- the way in which something/someone is placed in relation to it's surrounding
- real (physical) space and virtual digital spaces are meaningful components in visual story-teling

* EXPERIENCE
- does experience need a 'narrative'
- is an 'experience' without a 'story' meaningful?

* FALSE MEMORIES
- is perspective knowledge or experience
- influencing through language
- desensitization

- art of suggestion
what is suggestion?
steering someone in a certain direction
how dangerous is suggestion?
* TOWARD A THEORY OF VISUAL ARGUMENT - DAVID S. BIRDSELL & LEO GROAKE
ARGUMENTATION & ADVOCACY
- motivated by the conviction that argumentation theorists do not pay enough attention to the visual components of argument and persuasion
> important to understand the role of advertising, film, tv, video, multi-media & the world wide web
- visuals emphasize a verbal paradigm which sees arguments as collections of words
- three kinds of context are important in the evaluation of visual arguments:
> immediate visual context
> immediate verbal context
> visual culture